This game is also one of my favourites. So far I've been blogging about my favourites cos they're the easiest to remember. And I like it because Big Lemon, Small Melon is a deceptively simple game.
But play it with a bunch of excited people/sleepy people/unenthusiastic people/happy people/new friends/old timers, which is what a typical cell consists of, together with the tongue twister, and seeing everyone turn into a bundle of nervous energy as they wait for their turn, it becomes a hilarious game perfect to add zest to a "dead" crowd to liven up the crowd before cell group begins.
This is even good for adults. Not too "dumb" but simple enough to grasp quickly. Guaranteed a good laugh and chuckle by the end of 5 rounds.
1. In a circle, make sure everyone listens attentively to the Game Master as he/she explains.
2. There are two phrases and actions we need to memorise in the game. Very simple. a) Big Lemon Phrase 1: "Big Lemon". Action 1: Put both hands 10cm apart like you're grasping on to a ball of 10cm in diameter. This is Big Lemon.
b) Small Melon Phrase 2: "Small Melon". Action 2: Put both hands 70cm apart like you're holding on to a baby's plastic bathtub of that size. This is Small Melon ;) (Confused? That's the whole point of the game. Counter intuition! Haha.)
3.Going clockwise beginning from the Game Master, go clockwise like this:
Person A: "Big Lemon" with simultaneous action of a Big Lemon. Person B: "Big Lemon" with simultaneous action of a Big Lemon. Person C: "Big Lemon" with simultaneous action of a Big Lemon.
and so on.
4. To change direction, the person who wants to do so must call out a different fruit, in our case, Small Melon. So, continuing clockwise from above,
Person B: "Big Lemon" with simultaneous action of a Big Lemon. Person C: "Big Lemon" with simultaneous action of a Big Lemon. Person D: "Small Melon" with simultaneous action of a Small Melon.
(New fruit so next person to go counterclockwise.) Person C: "Small Melon" with simultaneous action of a Small Melon. Person B: "Small Melon" with simultaneous action of a Small Melon.
and so on.
5. You can change directions as frequently or infrequently as you want. No restrictions :)
6. The game pauses when one person stops for more than 3 seconds/ says the wrong fruit/ does the wrong action/ goes in the wrong direction/ does all of the above mentioned together.
7. As the Game Master, you decide if you want to have an immediate forfeit (i.e. clip a clothes peg to the face) or a delayed forfeit (i.e. where everyone accumulates forfeits and just before the game ends, do a forfeit together. Like 20 push-ups or a Chicken Dance.)
1. The game usually starts off slow and cautious as people warm up to it. As the game progresses, it naturally goes faster and faster. So one way to break the momentum and distract other people is do your action and say your fruit but look at the face of the person in the opposite direction of the flow. Haha, produces funny results cos humans are intuitive creatures.
2. Add a "skip" function. Use your Bible and quickly put it in front of you to "Skip". Allow it because some people get tired easily, or they get so excited, hyperventilate or even get a heart attack and faint. So "Skip" allows one to rest. But you can only do so once. And if you don't have a Bible, too bad, you can't skip.
Haha, great way to encourage people to bring Bibles. And iPhones are not allowed. They're too fragile anyway, you won't want to slam it down on the floor in front of you in your excited state. Hahaha. I do not take any responsibility for torn/crumpled/broken Bibles/iPhones to make myself clear. All risks undertaken are borne by the player/cell group. Haha.
3. If your cell group has been playing it for some time, throw in 2 new fruits!
a) Pungent Durian Phrase 3: "Pungent Durian". Action 3: It's two actions. So take note. One action for each word. First you pinch your nose and look like you've smell a durian. Second action is with your index fingers of both hands, poke the air randomly in all directions above your head rapidly. Like you're trapped in a crate of durians and are trying to punch holes out of the crate like a madman! What the action does: Skip two people. (Note: Putting out the Bible only allows you to skip yourself. With Durian, the person next to you doesn't have to play either.)
b) Blackberry Phrase 4: "Blackberry". Action 4: Pretend you're smsing furiously and looking at your phone. Except there is no phone in your hands. What the action does: Skip in the opposite direction.
Haha, this makes things very fun. People are forced to concentrate and remember. If it's too many fruits just introduce one or make everyone write down the 4 fruits on a piece of paper and put in front of them so they can refer to it and recall.
1. Young and old. Rich and poor. Christian and non-Christian. In short, everyone! Haha.
2. I think this game is best when there is a good mix of people. Like very young ones, and very mature ones. In terms of age and also length of time in church. Good way to bond and gel as it is very simple.
3. Good for foreigners as it only uses 4 words and the rest is action.
4. Excellent for a sleepy cell group. Somedays you go in to the cell group location and everyone is just so sian. It's a spiritual thing, but also a physical thing. So drop whatever intricate game you've planned and settle for a zestful game like this!
Length of Game:
5 rounds or more depending on how much fun everyone is having. Need some time to warm up. So perhaps you can play until everyone is relaxed, laughing and generally alert enough to move on to cell group. Seriously. Sometimes it takes just 5 rounds, other times it takes 10-15 rounds. It might not be as long as you think cos we do not take into account how quickly/slowly people forfeit.
One of my all time favourites cos it's easy to play, requires no beforehand preparation and as a result, its a good game when your cell leader informs you at the last minute that you're supposed to lead games. Haha, hope you enjoy it as much as I do.
1. Sit everyone down in a circle.
2. As the game-master, stand in the middle of the circle and explain the game briefly.
3. Begin with calling out a category, so you go:
Game Master: "Blow, wind, blow!" Everyone: "Blow what?" Game Master: "Blow all those who have coloured hair!"
4. All those with category called out must immediately exit the place they are seating and switch places with another person. The game-master must try his/her best to grab a seat.
5. The last person standing will continue with the same starting phrase and he/she goes:
Person A: "Blow, wind, blow!" Everyone: "Blow what?" Person A: "Blow all those who are wearing socks!"
6. And the people run and switch positions again.
1. When everyone is familiar with the game, call out 2 or 3 categories to shake things up a little, i.e. "Blow those who have coloured hair, permed hair and rebonded hair!"
2. Another way is to call those who don't have something, i.e. "Blow those who don't have a watch on them."
3. "Blow" everyone, i.e. "Blow all those who are human!"
6 people and above.
Length of Game:
10 - 15 minutes is a good time to play. If you're really excited, extend the length of the game.
A simple game that can be highly exciting and entertaining.
1. In a circle, the gamemaster is to split everyone into 2 teams.
2. Let each person pick a number and say "1, 2, 1, 2, 1, 2..."
3. Get all the "1"s to sit in one place and all the "2"s in another.
4. Get one volunteer out from each team to hold up the blanket in such a way that separates the two teams like a veil. The blanket must be thick enough that it is not sheer and each team must not be able to see the other team.
5. Get one person out from each team to sit right in the middle, just in front of the blanket, such that they would be facing each other when the blanket is dropped.
6. At the count of 3, drop the blanket.
7. The person who first calls out the name of the other person wins!
1. Small and large groups.
2. Members tired after a long day and need a no-brainer game to break the ice.
3. New Game Master looking for a simple game to lead.
One of my all time favourite, this game allows you to take on a persona of an animal, any animal. You can be an antsy ant or a wholesome whale, from a slithering snake to a little lamb.
1. In a circle of 7 people, each person is to choose an animal they would like to be.
2. After they've chose it, starting from the gamemaster, go clockwise announcing
a) The animal they've chosen (elephant)
b) The sound the animal makes (whoo-oo)
c) The action that accompanies the sound (left hand pinching nose, right hand through the left hand and flap it)
3. When everyone has done so, repeat once more to familiarise.
4. Game begins as everyone claps their hands twice, and slaps their thighs once. To the beat of "We will rock you." Should go something like, " 'Clap-Clap-Slap', 'pause', 'Clap-Clap-Slap', 'pause', 'Clap-Clap-Slap'."
The game master begins by making the action and producing the sound of his animal and making the action and producing the sound of another animal that belongs to another person. Doing it together with the beat. Something like this:
e.g. Person A:
a) 'Elephant action' with the beat of 'Clap-Clap-' and then "Whoo-ooo," to 'Slap' followed by:
b) 'Cat action' with the beat of 'Clap-Clap-' and then "Meow" to 'Slap'
Person B continues with:
a) 'Cat action' and then "Meow"
b) 'Pangolin action' and then "Eeek"
Person C carries on with:
a) 'Pangolin action' and then "Eeek"
b) 'Lion action' and then "Roar!"
and so on.
5. Whoever misses a beat gets a penalty. The forfeit can be immediately administered or accumulated and performed when the game ends.
1. Game Master looking for some fun and excitement to stir up members before cell group.
2. Lots of newcomers to help break the ice.
3. Freshly multiplied cell group to help with bonding.
Everyone starts off having the same name, "John." As they get forfeited, they "evolve" into '1 dot', '2 dot', '3 dot' and so on, and dots are literally drawn onto their foreheads with either marker pens or toothpaste.
1. Sit in a circle, with around 5 people or more.
2. Going clockwise, Person A speaks to Person B "Hello John!" B to A: "Hi John!" A to B: "Tell John:)"
B to C: "Hello John!" C to B: "Hi John!" B to C: "Tell John:)"
3. When a person misses a beat. They change their name and identity from "John" to "1 dot".
4. Using a marker, the game master marks a dot on the forehead as he adopts the new persona "1 dot".
5. Continuing clockwise: B to 1 dot: "Hello 1 dot!" 1 dot to B: "Hi John!" B to 1 dot: "Tell John."
1 dot to C: "Hello John!" C to 1 dot: "Hi 1 dot!" 1 dot to C: "Tell John."
C to D: "Hello John!" D to C: "Hi John!" C to D: "Tell John:)"
You get the idea:)
5. If "1 dot" gets the penalty again, he upgrades to become "2 dot", and the game master kindly draws a second dot on his forehead.
1. Cell groups needing a game that would really break the ice.
2. Attention and participation of all members.
Length of Game:
1. 10 - 15 minutes is sufficient to get a few people to do forfeits.
2. As this game is slightly more complex than the average, it's up to your discretion how long you'd like to play the game for.